Describe the bug
I'm having an issue where the reverseTransitionDuration variable is not having any effect on a CustomTransition. This error also occurs similarly with the default transitions provided.
Environment
Add your flutter doctor -v
[✓] Flutter (Channel stable, 3.3.6, on macOS 13.0 22A380 darwin-arm, locale pt-BR)
[!] Android toolchain - develop for Android devices (Android SDK version 33.0.0)
✗ cmdline-tools component is missing
Run path/to/sdkmanager --install "cmdline-tools;latest"
See https://developer.android.com/studio/command-line for more details.
✗ Android license status unknown.
Run flutter doctor --android-licenses
to accept the SDK licenses.
See https://flutter.dev/docs/get-started/install/macos#android-setup for more details.
[✓] Xcode - develop for iOS and macOS (Xcode 14.1)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2021.3)
[✓] VS Code (version 1.74.0)
[✓] Connected device (4 available)
[✓] HTTP Host Availability
Add your pubspec.yaml
name: blank
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=2.18.2 <3.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
flutter_modular: ^5.0.3
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Add your AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.blank">
<application
android:label="blank"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
To Reproduce
To reproduce, simply run the code below and navigate between pages.
import 'package:flutter/material.dart';
import 'package:flutter_modular/flutter_modular.dart';
void main() {
return runApp(ModularApp(module: AppModule(), child: AppWidget()));
}
class AppWidget extends StatelessWidget {
Widget build(BuildContext context) {
return MaterialApp.router(
title: 'My Smart App',
theme: ThemeData(primarySwatch: Colors.blue),
routeInformationParser: Modular.routeInformationParser,
routerDelegate: Modular.routerDelegate,
); //added by extension
}
}
class AppModule extends Module {
@override
List<Bind> get binds => [];
@override
List<ModularRoute> get routes => [
ChildRoute(
'/',
child: (context, args) => const HomePage(),
transition: TransitionType.custom,
customTransition: getCustomTransition(),
),
ChildRoute(
'/secondPage',
child: (context, args) => const SecondPage(),
transition: TransitionType.custom,
customTransition: getCustomTransition(),
),
];
}
class HomePage extends StatelessWidget {
const HomePage({super.key});
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Home Page')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
const Text('This is initial page'),
TextButton(
onPressed: () {
Modular.to.pushNamed('/secondPage');
},
child: const Text('Go to secondPage'))
],
),
),
);
}
}
class SecondPage extends StatelessWidget {
const SecondPage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Second Page')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
const Text('Second page'),
TextButton(
onPressed: () {
Modular.to.pop();
},
child: const Text('back to secondPage'))
],
),
),
);
}
}
CustomTransition getCustomTransition() {
return CustomTransition(
transitionDuration: const Duration(seconds: 2),
reverseTransitionDuration: const Duration(seconds: 100),
transitionBuilder: (context, anim1, anim2, child) {
return FadeTransition(
opacity: anim1,
child: child,
);
},
);
}
Expected behavior
I hope that the time taken for the Modular.to.pop() animation is that of the reverseTransitionDuration variable.
Screenshots
https://user-images.githubusercontent.com/30707007/207715417-452c76dd-ab70-43a5-9f21-5f740e813f8f.mp4
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