A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web.

Overview

inKino - a multiplatform Dart project with code sharing between Flutter and web

What is inKino?

Build Status

inKino is a multiplatform Dart app for browsing movies and showtimes for Finnkino cinemas.

InKino showcases Redux, has an extensive set of automated tests and 40% code sharing between Flutter and web. The Android & iOS apps are made with a single Flutter codebase. The progressive web app is made with AngularDart. This project is generally something that I believe is a good example of a multiplatform Dart project.

I plan on doing a full article series on multiplatform Dart stuff, so you might want to check out my blog and subscribe to it.

Get it on Google Play Get it on the App Store Get it on the App Store

Folder structure

There's three different folders. Each of them is a Dart project.

  • core: contains the pure Dart business logic, such API communication, Redux, XML parsing, sanitization, i18n, models and utilities. It also has a great test coverage.
  • mobile: this is the Flutter project. It imports core, and it's a 100% shared codebase for the native Android & iOS apps that go on app stores.
  • web: the AngularDart progressive web app. Also imports core, and it's the thing that is live at https://inkino.app.

To work on these projects, open each one of them in an editor of your choice.

For example, if you want to do a new feature and you do it for the Flutter project first, you'd open both core and mobile in separate editor windows. To clarify, you'd do File -> Open... for core and then File -> Open... again for mobile.

Development environment setup

  • Install Dart for the web. The customized Dart version Flutter ships with is not suitable for web development.
  • Install webdev by running pub global activate webdev. This requires that you ran your Dart installation properly and Dart is part of your PATH.
  • Install an IDE. You can't go wrong with WebStorm. If that doesn't tickle your fancy, there are other options too.
  • Install the Dart plugin for your IDE.

Finally, if you haven't already, install Flutter. And the Flutter plugin for your IDE. At the time of being, inKino is built with Flutter 1.0.

If you don't like IDEs, you can apparently use Emacs or Vim too.

Building the project

Renaming the TMDB configuration file

You don't need a TMDB API key, but the actor images won't load without it.

If you try to build the project straight away, you'll get an error complaining that a tmdb_config.dart file is missing. To resolve that, run this on your terminal in the project root:

cd core/lib/src && mv tmdb_config.dart.sample tmdb_config.dart && cd ../../..

OR

If you don't trust in random bash scripts copied from the Internet, you can just rename the tmdb_config.dart.sample to tmdb_config.dart manually.

Building from source

First, ensure that you followed the "Development environment setup" section above.

  • To run the web project, first run pub get initially, and then webdev serve in the root of the web project.
  • To run the Flutter project, open it in your editor and click the play button, or run flutter run on your terminal.

Contributing

Contributions are welcome! However, if it's going to be a major change, please create an issue first. Before starting to work on something, please comment on a specific issue and say you'd like to work on it.

Thanks

Special thanks to Olli Haataja for the design.

Additional thanks for the initial release go to Thibaud Colas, Brian Egan, Alessandro Aime and Juho Rautioaho for giving their extra pair of eyes for reviewing the source code.

Comments
  • Issue with loading Mockito

    Issue with loading Mockito

    When I first clone the repo and open it, I'm seeing this error: [inKino] flutter packages get Running "flutter packages get" in inKino... Incompatible version constraints on mockito:

    • flutter_test 0.0.0 depends on version 2.2.3
    • inkino depends on version 3.0.0-alpha+3 pub get failed (1) exit code 1
    opened by mikeroosa 11
  • Constify inKino

    Constify inKino

    I've added const where it could be trivially swapped for new. I did indulge myself a little and swapped around widget construction in storyline_widget.dart to make more of the text widgets const.

    Fixes https://github.com/roughike/inKino/issues/71

    opened by jonahwilliams 6
  • Incorrect poster image loads in cases where a movie has no poster (sometimes)

    Incorrect poster image loads in cases where a movie has no poster (sometimes)

    When selecting for example Turku Kinopalatsi from the nav drawer, initially the app shows the poster of "A Quiet Place" for "[rec]" as well. However if you scroll down and then up again (this I assume refreshes the view), "[rec]" with no poster renders correctly.

    First screenshot shows the incorrect state and second screenshot is after you scroll a bit and let the view refresh.

    screenshot_20180411-233721

    screenshot_20180411-233741

    PS. Sorry for the gigantic screenshots :D

    Priority: Medium Type: Bug Status: Not started/Idle 
    opened by iffa 3
  • PlatformAdaptiveProgressIndicator with 20% overhead in LoadingView

    PlatformAdaptiveProgressIndicator with 20% overhead in LoadingView

    Currently, the use of PlatformAdaptiveProgressIndicator in LoadingView https://github.com/roughike/inKino/blob/6e1752ff4d5b1a9abfc8afbe86054581de56b1a1/lib/ui/events/events_page.dart#L32-L43 causing the app to continually running at about 20% overhead.

    screen shot 2018-08-03 at 22 16 02

    If I replace the PlatformAdaptiveProgressIndicator with only a Text('Loading...') this overhead is not occurring any more.

    I found that LoadingView is using StackView to show/hide views depending on their visibility, https://github.com/roughike/inKino/blob/6e1752ff4d5b1a9abfc8afbe86054581de56b1a1/lib/ui/common/loading_view.dart#L115-L137

    but I think that PlatformAdaptiveProgressIndicator keeps running in the background, although it is invisible.

    I just wanted to note about this issues.

    And, thanks for sharing this great project; I learned a lot from it 👍

    opened by bluemix 2
  • Issue running app on iPhone/iOS

    Issue running app on iPhone/iOS

    Great app and very nice code, thanks so much for sharing ❤️

    Grabbing the latest code from the repository and trying to run it from development branch, I am seeing three errors when I do flutter run -d [deviceID] where deviceID is the iOS simulator I run with open -a Simulator. It is a iPhone X with iOS 11.3. My environment is macOS High Sierra 10.13.4, Xcode 9.3 ((E145). Here is the output from flutter run -

    Launching lib/main.dart on iPhone X in debug mode...
    Running Xcode clean...                                       1.0s
    Starting Xcode build...
    Xcode build done                                             1.6s
    Failed to build iOS app
    Error output from Xcode build:
    ↳
        ** BUILD FAILED **
    
    Xcode's output:
    ↳
        === BUILD TARGET path_provider OF PROJECT Pods WITH CONFIGURATION Debug ===
        In file included from /Users/indrajit.chakrabarty/Work/flutter/.pub-cache/hosted/pub.dartlang.org/url_launcher-3.0.0/ios/Classes/UrlLauncherPlugin.m:7:
        /Users/indrajit.chakrabarty/Work/flutter/.pub-cache/hosted/pub.dartlang.org/url_launcher-3.0.0/ios/Classes/UrlLauncherPlugin.h:5:9: fatal error: 'Flutter/Flutter.h' file not found
        #import <Flutter/Flutter.h>
                ^~~~~~~~~~~~~~~~~~~
        1 error generated.
        In file included from /Users/indrajit.chakrabarty/Work/flutter/.pub-cache/hosted/pub.dartlang.org/shared_preferences-0.4.1/ios/Classes/SharedPreferencesPlugin.m:5:
        /Users/indrajit.chakrabarty/Work/flutter/.pub-cache/hosted/pub.dartlang.org/shared_preferences-0.4.1/ios/Classes/SharedPreferencesPlugin.h:5:9: fatal error: 'Flutter/Flutter.h' file not found
        #import <Flutter/Flutter.h>
                ^~~~~~~~~~~~~~~~~~~
        1 error generated.
        In file included from /Users/indrajit.chakrabarty/Work/flutter/.pub-cache/hosted/pub.dartlang.org/path_provider-0.4.0/ios/Classes/PathProviderPlugin.m:5:
        /Users/indrajit.chakrabarty/Work/flutter/.pub-cache/hosted/pub.dartlang.org/path_provider-0.4.0/ios/Classes/PathProviderPlugin.h:5:9: fatal error: 'Flutter/Flutter.h' file not found
        #import <Flutter/Flutter.h>
                ^~~~~~~~~~~~~~~~~~~
        1 error generated.
    Could not build the application for the simulator.
    Error launching application on iPhone X.
    

    flutter doctor prints the following -

    ➜  inKino git:(development) ✗ flutter doctor
    Doctor summary (to see all details, run flutter doctor -v):
    [✓] Flutter (Channel beta, v0.2.8, on Mac OS X 10.13.4 17E199, locale en-AU)
    [✓] Android toolchain - develop for Android devices (Android SDK 27.0.3)
    [✓] iOS toolchain - develop for iOS devices (Xcode 9.3)
    [✓] Android Studio (version 3.1)
    [✓] VS Code (version 1.22.1)
    [✓] Connected devices (2 available)
    
    • No issues found!
    ➜  inKino git:(development) ✗
    

    My environment has Cocoapods version 1.5.0 installed.

    Anyone have any suggestions for me try, please?

    Thanks!

    opened by indyfromoz 2
  • Localization support

    Localization support

    Currently, every message and label is hardcoded, and the app works in English only. Localize the app the support both English and Finnish.

    Tasklist:

    • [x] Extract all hardcoded strings into a localization file
    • [x] Introduce English and Finnish localizations
    • [x] Modify the Finnkino API client to drop the en from the URLs when the detected language is Finnish
    Priority: Medium Type: Enhancement Status: Not started/Idle 
    opened by roughike 2
  • Screen Rotation

    Screen Rotation

    Anybody has ever tried to implement screen rotation here? I have tried :

      SystemChrome.setPreferredOrientations([
          DeviceOrientation.landscapeRight,
          DeviceOrientation.landscapeLeft,
        ]);
    

    but it doesn't work. Is the app locked in a portrait mode?

    opened by ronlinet 1
  • Accepted Media Resource Formats

    Accepted Media Resource Formats

    The app default video format is set to YoutTube :

    <MediaResourceFormat>YouTubeVideo</MediaResourceFormat>

    Would it be sufficient to change the media tags to get this working with different media providers? Ex:

    <MediaResourceFormat>Vimeo</MediaResourceFormat>
    <MediaResourceFormat>DailyMotion</MediaResourceFormat>
    
    
    opened by ronlinet 1
  • Use immutable collections from kt.dart

    Use immutable collections from kt.dart

    Adds kt.dart a new collection library for dart.

    • Uses KtList (immutable) instead of List mutable
    • Adds a test for removing duplicate moview (the ones with same originalTitle)

    Thanks that you wrote tests. I made it much easier to verify everything is working as before.

    Tested

    • [x] core
    • [x] web
    • [x] mobile
    opened by passsy 1
  •  Add background color to the web page

    Add background color to the web page

    This pr just tidies the web experience together by preventing the default white background from leaking.

    • Show theme color when overscrolling on macOS (rubber-banding)
    • Prevents the white splash when entering the site
    • Shows linear-gradient on slow connections until the background image is loaded

    Before

    screen shot 2018-12-23 at 1 19 27 pm screen shot 2018-12-23 at 2 49 45 pm

    After

    screen shot 2018-12-23 at 1 19 10 pm screen shot 2018-12-23 at 2 10 09 pm
    opened by jaripekkala 1
  • Add Itis theatre ID to preloaded_data.dart

    Add Itis theatre ID to preloaded_data.dart

    There's new theatre in Itis: https://www.finnkino.fi/itis

    This pull request adds Itis theatre ID from list of theatres (https://www.finnkino.fi/xml/TheatreAreas/) to preloaded_data.dart

    opened by aednlaxer 1
  • F-Droid inclusion

    F-Droid inclusion

    Hi @roughike

    Since this app is Apache v2 licensed, are you considering the fact to add it to F-Droid? There is a strong community behind.

    You can find some documentation here.

    Otherwise, if you don't want to work on the inclusion of this app by yourself, would it be ok for you if someone else do it for you?

    opened by Poussinou 0
Releases(v2.0.0)
Owner
Iiro Krankka
Iiro Krankka
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