This is a graphic editor for GBDK inspired by GameBoyTileDesigner (GBTD)
and GameBoyMapBuilder (GBMB)
.
Online version
game_boy_graphics_editor can run a browser !
https://odrevet.github.io/game_boy_graphics_editor
Features
-
game_boy_graphics_editor aims to be compatible with .c exported from
GBTD and GBMB
, there are no 'project file', you import / export data directly from your source code. -
Save to C source file.
-
Flood file
-
Shift / rotate / flip tiles
-
Load background data from C source file (exported from gbmb).
-
All in one Tile and Map Editor.
-
Made with Flutter : modern interface and can be build for Linux / Windows and Web !
-
Free software under the GNU GENERAL PUBLIC LICENSE
Compatibility with GBTD
game_boy_graphics_editor has less options (no palette, no compression, no bin/z80 export)
the only mode available are these equivalants of these GBTD settings:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.