Trivia module for CITMATEL's 'strawberry' project

Overview

citmatel_strawberry_trivia

Módulo de trivia para el videojuego de CITMATEL

Getting Started

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Comments
  • Logica general de la trivia

    Logica general de la trivia

    Ver finalmente como se va a hacer la trivia

    • [X] si un temporizador por pregunta o uno general
    • [x] que pasa cuando se completa una pregunta, si se muestra una pista, o espera los 3 seg como está
    • [X] el click en el dot cambia el nivel sin completarlo
    enhancement 
    opened by JesusHdezWaterloo 3
  • Color of the answers once selected.

    Color of the answers once selected.

    • [ ] When the user answers correctly, the correct answer is shown in green. Others in normal Color
    • [ ] When the answer is wrong, the user's selection is shown in red and the correct answer in green.
    • [ ] The other options remain in the color they had or are grayed out as to downplay it, for consideration.
    enhancement 
    opened by Aidyl98 2
  • Terminar nivel vuelva a pantalla de niveles

    Terminar nivel vuelva a pantalla de niveles

    Al terminar un subnivel que salga un cartel de notificación y se regrese a la pagina con todos los subniveles

    • [x] home on win
    • [x] home on loose
    • [x] next on win
    • [x] reset on loose
    bug enhancement 
    opened by JesusHdezWaterloo 2
  • Refactorizar nombres a Trivia

    Refactorizar nombres a Trivia

    Ponerle a todos los ficheros el prefijo 'trivia_' y a las clases igual delante en notacion Camel (ej: 'TriviaLevelUseCase') explicación: Cuando se integran lso modulos por el brain y el get pone dos clases con el mismo nombre da error, reconoce tambien por ejemplo que hay dos LevelDomain, cuando en realidad hay un HangManLevelDomain y un TriviaLevelDomain

    bug 
    opened by JesusHdezWaterloo 2
  • Create new sublevels.

    Create new sublevels.

    Add new sublevels, starting for tres questions and so go on.

    • [x] General.
    • [x] Ciencias.
    • [x] Tecnología.
    • [x] Mitología.
    • [x] Deportes.
    • [x] Geografía.
    • [x] Historia.
    • [x] Arte.
    • [x] Animales.
    enhancement 
    opened by Aidyl98 1
  • Progress Indicator gub

    Progress Indicator gub

    • [ ] 1. Countdown stop and wait
    1. Cuando se selecciona se esperan 3 segundos para que el usuario vea las respuestas, si es ese tiempo el countdown llega a cero se pierde el nivel, por lo que hay que pararlo durante ese tiempo de espera
    bug 
    opened by JesusHdezWaterloo 1
  • When the answers are tapped quickly the app crash.

    When the answers are tapped quickly the app crash.

    When one of the answers are tapped quickly are counted each time as an option.

    It is necessary to disable the screen once the user selects an option until the next question is displayed, or the level is won or lost.

    bug 
    opened by Aidyl98 1
  • Reentrada a mismo nivel guarda progreso cuando debe reiniciarlo

    Reentrada a mismo nivel guarda progreso cuando debe reiniciarlo

    SI se entra a un subnivel, se sale, y se vuelve a entrar al mismo, mantiene el controller viejo Tal vez migrarlo a un statefull y poner en el dispose el Get.remove para eliminar el controller viejo, o con un tag para identificarlo O ver si se deja así y almacena en esa instancia de la app el progreso actual de cada nivel

    bug 
    opened by JesusHdezWaterloo 1
  • Limpieza al codigo

    Limpieza al codigo

    Limpieza al sublevel controller y su implementacion. Ver desde las definiciones que no se usan, el acceso al berro al domain sin sentido, y todo lo demas

    enhancement 
    opened by JesusHdezWaterloo 1
  • Valorar la logica de ganar y perder

    Valorar la logica de ganar y perder

    al terminar el nivel con una sola mal te dice que perdistes???? ver si es así o poner que ganó pero que lo puede hacer mejor De la manera de ahora hay que entonces almacenar el progreso cuando se pierde también

    opened by JesusHdezWaterloo 0
Owner
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