An assembled flutter application framework.

Overview

Fish Redux

Build Status pub package codecov

What is Fish Redux ?

Fish Redux is an assembled flutter application framework based on Redux state management. It is suitable for building medium and large applications.

It has four characteristics:

  1. Functional Programming
  1. Predictable state container
  1. Pluggable componentization
  1. Non-destructive performance

Architecture diagram

Installation

Go

Documentation

Language: English | 中文简体

Examples

  • todo list - a simple todo list demo.
  • run it:
cd ./example
flutter create .
flutter run

What's the difference between 'Fish Redux' and 'Redux' ?

Plugins

Code Template

Dev-Tools

License

  • Fish Redux is released under the Apache 2.0 license. See LICENSE for details.

关于我们

阿里巴巴-闲鱼技术是国内最早也是最大规模线上运行Flutter的团队。

我们在公众号中为你精选了Flutter独家干货,全面而深入。

内容包括:Flutter的接入、规模化应用、引擎探秘、工程体系、创新技术等教程和开源信息。

架构/服务端/客户端/前端/质量工程师 在公众号中投递简历,名额不限哦

欢迎来闲鱼做一个好奇、幸福、有影响力的程序员,简历投递:[email protected]

订阅地址

For English

Comments
  • 关于fish-redux支持 App级别Store的讨论

    关于fish-redux支持 App级别Store的讨论

    目前这个特性已经在feature/routes分支上了。参考代码

    1. 在保持原有的设计和实现的基础上,加了很薄的routes层。 routes 仅提供如下能力
    /// Define a basic behavior of routes.
    abstract class AbstractRoutes {
      Widget buildPage(String path, Map<String, dynamic> map);
    }
    
    1. 为原有的Page做了一个routes:PageRoutes -Each page has a unique store.

    2. 为基于一个store的多页面做了一个routes: AppRoutes。 -Multi-page(a route component is a page) sharing a store.

    3. 提供了一个可以装载多个routes的HybridRoutes。

    示例:

    /// How to define ?
    ///     MainRoutes extends HybridRoutes {
    ///       MainRoutes():super(
    ///           routes: [
    ///             PageRoutes(
    ///               pages: <String, Page<Object, Map<String, dynamic>>>{
    ///                 'home': HomePage(),
    ///                 'detail': DetailPage(),
    ///               },
    ///             ),
    ///             AppRoutes<T>(
    ///               preloadedState: T(),
    ///               middleware:[],
    ///               pages: {
    ///                 'message': MsgConn() + MessageComponent(),
    ///                 'personal': PersonalConn() + PersonalComponent(),
    ///               },
    ///             ),
    ///           ]
    ///         );
    ///     }
    ///
    /// How to use ?
    ///     const Routes mainRoutes = MainRoutes();
    ///     mainRoutes.buildPage('home', {});
    ///     mainRoutes.buildPage('message', {});
    

    然后这是大家想要的么?欢迎讨论。

    the key issue 
    opened by zjuwjf 60
  • 收集大家对fish-redux后续演进的期望

    收集大家对fish-redux后续演进的期望

    👏大家在这里发声,讨论。

    1. 拓展: 大家想要fish-redux做哪些能力拓展,水平的,垂直的?

    2. 工具: 大家对工具和插件的看法?

    3. 问题: fish-redux在大家使用中会遇到哪些问题 ? 哪些是目前大家使用flutter的普遍的痛点 ?

    4. 未来: 期望fish-redux成为一个什么样的开源产品

    opened by zjuwjf 51
  • action如何修改当前页面的reducer

    action如何修改当前页面的reducer

    请问在view里面dispatch action 和在effect里面dispatch action有没有区别, 我的理解是当前页面的的state来自于被绑定的connector, 而当前页面的state能够在当前页面的reducer里面被修改状态, 为啥我在view里面派发了action不能起到修改当前页面state的作用?

    opened by jefferybai 24
  • 配合 built value 创建 state 合理吗?

    配合 built value 创建 state 合理吗?

    手动组装 state 的 clone 有点麻烦,都是重复操作。 所以尝试了下 built value,配合 IDE 的 snippet,感觉方便很多,同时也更大限度的保证了 state Immutable,就是感觉 clone 好像有点多余。 这样做,有什么隐患吗?或者说有什么需要注意的?

    题外话,我记得公众号提到过 fish-serializable ? 有时间计划么,很期待。

    opened by TshineZheng 20
  • 所有component都依赖的global state的reselect方法

    所有component都依赖的global state的reselect方法

    现在有一个全局对象,比如User。所有的component都有可能用到,并且都会随它的修改而更新。按照fish-redux的设计,我目前是使用reselect,但意味着从page开始到所有的component的state,都需要包裹一层user。虽然我目前是用通用mixin,但是每个state都不得不包裹一层,哪怕自己没用到,子component也有可能用到,还得一层层reselect下去,从性能和设计考虑,都显得实在太臃肿了。 这个现在有什么好的解决方案?或者对框架有所修改,比如加入订阅机制,component可以订阅某个修改。或者换种方式,将connectExtraStore下移到component,使用类似的数据流。

    opened by ykrank 17
  • TabBarView中使用Adapter的若干问题

    TabBarView中使用Adapter的若干问题

    问题描述 TabBarView是由对应的ListView构建而成,每个ListView中的Item实际上又由不同的component通过Abdapter动态构建,在使用过程中有如下问题:

    • 当切换非连续的tab时,会报以下错误 type 'DiscoveryItemState' is not a subtype of type 'DesignItemState' image
    • 已添加KeepAliveWidget来解决Listview来保持页面状态,但是无效,依然会BuildItem。

    数据结构

    enum ItemType {
      none,
      design,
      recruit,
      discovery,
    }
    
    class ItemModel {
    ItemType type = ItemType.none;
    }
    abstract class GlobalItem<T extends GlobalItem<T>> extends Cloneable<T> {
      ItemModel item;
    }
    
    class RecruitItemState implements GlobalItem<RecruitItemState> {
      ItemModel item = new ItemModel()..type = ItemType.recruit;
    }
    
    class DiscoveryItemState implements GlobalItem<DiscoveryItemState> {
      ItemModel item = new ItemModel()..type = ItemType.discovery;
    }
    
    class DesignItemState implements GlobalItem<DesignItemState> {
      ItemModel item = new ItemModel()..type = ItemType.design;
    }
    
    

    Adapter代码

    class HomeListItemAdapter extends DynamicFlowAdapter<HomeState> {
      HomeListItemAdapter()
          : super(
              pool: <String, Component<Object>>{
                'DiscoveryItem': DiscoveryItemComponent(),
                'RecruitItem': RecruitItemComponent(),
                'DesignItem': DesignItemComponent(),
              },
              connector: _HomeListItemConnector(),
            );
    }
    
    class _HomeListItemConnector extends ConnOp<HomeState, List<ItemBean>> {
      @override
      List<ItemBean> get(HomeState state) {
        // List<List<Object>> tabList;   // Object是GlobalItem的子类
        // Map<int, String> tabs; // tabs会动态从服务器中获取,其中Key决定了tabList对应要获取的内容
        if (state.tabs?.isNotEmpty == true && state.tabList?.isNotEmpty == true) {
          return state.tabList[state.currentIndex].map<ItemBean>((itemState) {
            println(itemState.toString());
            String itemType;
            // 根据state中存储的的type类型动态生成Componet
            switch ((itemState as GlobalItem).item.type) {
              case ItemType.design:
                itemType = 'DesignItem';
                break;
              case ItemType.recruit:
                itemType = 'RecruitItem';
                break;
              case ItemType.discovery:
                itemType = 'DiscoveryItem';
                break;
              default:
                itemType = 'DesignItem';
                break;
            }
            if (itemType.isNotEmpty) {
              return ItemBean(itemType, itemState);
            } else {
              return null;
            }
          }).toList();
        } else {
          return <ItemBean>[];
        }
      }
    }
    

    View使用

    Widget buildView(HomeState state, Dispatch dispatch, ViewService viewService) {
      final adapter = viewService.buildAdapter();
      println("适配器的数量:${adapter.itemCount}");
      return Scaffold(
    //    resizeToAvoidBottomPadding: false,
        backgroundColor: Color(0xFFF5F5F5),
        body: Container(
          height: 1000,
          child: CustomScrollView(
            controller: state.customScrollViewController,
            slivers: <Widget>[
              _buildSliverAppBar(state, viewService),
              SliverList(
                delegate: SliverChildListDelegate(
                  [
                    _buildMyApplication(),
                    Container(
                      padding: EdgeInsets.only(
                          top: 15, left: _leftAndRight, right: _leftAndRight),
                      child: viewService.buildComponent('middleBanner'),
                    ),
                    _buildHotTopic(state),
                    Container(
                      padding: EdgeInsets.only(top: 32),
                      child: state.tabController == null
                          ? LoadingView()
                          : _buildTabBar(
                              state,
                              dispatch,
                              viewService.context,
                            ),
                    ),
                  ],
                ),
              ),
              SliverFillRemaining(
                child: Container(
                  child: state.tabController == null
                      ? LoadingView()
                      : TabBarView(
                          // physics: NeverScrollableScrollPhysics(), // 禁滑动事件
                          controller: state.tabController,
                          // *******异常*********
                          children: state.tabs.keys.map((v) {
                            return KeepAliveWidget(
                              Container(
                                child: ListView.builder(
    //                          controller: ,TODO: 用于控制列表被拉上去了,禁止滑动事件
                                  itemBuilder: adapter.itemBuilder,
                                  itemCount: adapter.itemCount,
                                ),
                              ),
                            );
                          }).toList(),
                        ),
                ),
              )
            ],
          ),
        ),
      );
    }
    

    期望

    1. TabbarView中的每个ListView中展现的Item可以不一样
    2. 每个ListView中可以有不同Item
    3. 能正确保持页面状态,能正确切换
    opened by jing-pei 17
  • 能否在是用list adapter时,子component的action只发送到相应的子reducer?

    能否在是用list adapter时,子component的action只发送到相应的子reducer?

    能否在是用list adapter时,子component的action只发送到相应的子reducer?比官方示例中的 todo_componnet中的reducer,在一个todo项目上点击了完成,所有的todo state都会受到这个action,然后各个子component的reducer里都要判断被操作的todoState是不是本component的todoState。

    ToDoState _edit(ToDoState state, Action action) {
      final ToDoState toDo = action.payload;
      if (state.uniqueId == toDo.uniqueId) {
        return state.clone()
          ..title = toDo.title
          ..desc = toDo.desc;
      }
      return state;
    }
    
    ToDoState _markDone(ToDoState state, Action action) {
      final String uniqueId = action.payload;
      if (state.uniqueId == uniqueId) {
        return state.clone()..isDone = !state.isDone;
      }
      return state;
    }
    

    这在简单的情况下,还好处理,但是如果 list adapter中的子component 包含下一级component就,这个下一级的component的reducer就会失去独立性,需要祖父component的信息来判断是否要更新本component的state。

    good first issue 
    opened by danieldai 17
  • component 无法更新的问题

    component 无法更新的问题

    Home page有两个组件component A和component B,component B里有自己的网络请求,请求成功后执行了reducer,数据已经放在component B的state里,但是component B的state在conn里可能被重新赋值为null,造成component B的view重新执行buildView的时候这个值还是null的,这个该如何操作,也就是component B里的数据来自于自己的网络请求,不是来自自于home Page,我该如何获取到正确的数据呢

    opened by hasonguo 16
  • TodoEditPage中每次修改编辑框内容,都会重新buildView(),这样难道不会影响性能吗?

    TodoEditPage中每次修改编辑框内容,都会重新buildView(),这样难道不会影响性能吗?

    如题,这段逻辑很奇怪,我在此页面修改编辑框内容,view层的nameEditController会在Effect中监听处理,最终在Reducer中修改状态,刷新回View 但是奇怪的是:我把编辑框内容改为1,此时view层的编辑框内容已经被我修改过了,为什么还要绕这么一大圈,最后又通知回view,执行buildView(),这样我每次修改编辑框内容,都会反复执行,并且都毫无意义,因为编辑框内容肯定已经是最新的了。 请问这样做有什么意义?

    good first issue 
    opened by KaiXuan666 14
  • TickerProviderStateMixin dispose 报错

    TickerProviderStateMixin dispose 报错

    在Lifecycle.dispose 中将正在执行的animationController dispose掉,会报错 image 感觉TickerProviderStateMixin 的dispose会先于ComponentState 中的dispose执行 `Effect buildEffect() { return combineEffects(<Object, Effect>{ Lifecycle.initState: _init, Lifecycle.dispose: _dispose, SeatsAction.volumeChanged: _onVolumeChanged, SeatsAction.selfVolumeChanged: _onSelfVolumeChanged, }); }

    void _init(Action action, Context ctx) { final Object tickerProvider = ctx.stfState; ctx.state.volumeAnimationControllers = List.generate(8, (index) { return AnimationController( duration: Duration(milliseconds: 1000), vsync: tickerProvider); }); }

    void _dispose(Action action, Context ctx) { ctx.state.volumeAnimationControllers.forEach((controller) { controller.dispose(); }); }`

    the key issue 
    opened by bitterking 14
  • 能否对State中的final属性提供更好的支持

    能否对State中的final属性提供更好的支持

    如某个state

    class ExampleState implements Cloneable<ExampleState> {
      final bool editable;
      final Color color;
      final String id;
      String value;
      ExampleState({this.editable, this.color, this.id})
          : assert(editable != null),
            assert(color!= null),
            assert(id!= null);
      @override
      ExampleState clone() {
        return ExampleState (
          editable: editable,
          color: color,
          id: id,
        )
          ..value= value;
      }
    }
    

    对于上面这个State,要正常使用,必须在page的initstate或component的connector中做出特殊写法,例如:

    对于Page的initstate

    ExampleState Function(Map<String, dynamic>) initState(bool editable, Color color, String id) {
      return (parms) => ExampleState ( editable: editable,
          color: color,
          id: id,
      );
    }
    

    Page的构造函数:

    class ExamplePage extends Page<ExampleState, Map<String, dynamic>> {
    final bool editable;
    final Color color;
    final String id;
    ExamplePage({this.editable, this.color, this.id})
          : super(
              initState: initState(editable, color, id),
    ...// 后面的代码省略
    

    若这个State用于Component,则需要在Connector中进行类似的特殊处理,如:

    class ExampleConnector extends ConnOp<ParentState, ExampleState> {
      final bool editable;
      final Color color;
      final String id;
      ExampleConnector({this.editable, this.color, this.id});
      @override
      ExampleState get(ParentState state) {
        return ExampleState (
          editable: editable,
          color: color,
          id: id,
        )..value=state.ExampleValue;
      }
    
      @override
      void set(ParentState state, ExampleState subState) {}
    

    然后在使用此组件的page中:

    class ParentPage extends Page<ParentState, Map<String, dynamic>> {
      final bool editable;
      final String id;
      ParentPage ({this.editable = false, this.id})
          : super(
            // ... 省略代码
              dependencies: Dependencies<ParentState>(slots: <String, Dependent<ParentState>>{
                "exampleComponent": ExampleConnector(editable: editable, color: _colorsMap['ExampleTypeId'], id: 'ExampleTypeId') + ExampleComponent(),
              }),
             // ... 省略代码
            );
    }
    
    

    其实可以看得出来,State中的final属性应该来自于组件,如果能够让Component也具有initState方法,而且在initState函数中传入Component对象,就能够方面的为State中的final属性赋值了,也就不需要在initstate、组件构造函数、connector里面出现像变魔术一样变着花儿似的垃圾代码了。

    这是否有必要呢?

    opened by johnhollon 14
  • 好蛋疼啊,发邮件问又说更新维护,但是这么久了,就是不更新,如果停止维护了,请发个声明出来行吗,这么大个公司了

    好蛋疼啊,发邮件问又说更新维护,但是这么久了,就是不更新,如果停止维护了,请发个声明出来行吗,这么大个公司了

    如题,做了就好好的做,好好的更新了,如果不做直接说了,几次发邮件问你们,你们都说更新,但是这么久了啥也没有,如果不维护了,你们直接在官方发布声明暂停维护了就可以了 因为邮件问了你们,你们回复有说会持续的更新,直播中也问过你了,你们也说更新,这么久了,一直在等你们更新,如果不维护了直接说了,也不会在等了

    现在也不等了,发泄下,一个大公司做事情没这么干的,虽然很感谢你们的分享

    opened by foolishlittlefox 5
  • 关于InheritedWidget注册绑定不兼容问题

    关于InheritedWidget注册绑定不兼容问题

    fish_redux模板代码中的buildView方法在非pure情况下调用context.dependOnInheritedWidgetOfExactType方法无法进行绑定,该方法必须在widget的build方法中调用。 目前只能在buildView里面在新加一个无状态的widget来解决绑定问题,希望后续能够改进buildView在非pure情况的这个问题;

    opened by JackGZY 0
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