Hangman module for CITMATEL's 'strawberry' project

Overview

citmatel_strawberry_hangman

Hangman module for CITMATEL's 'strawberry' project

Getting Started

This project is a starting point for a Flutter application.

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Comments
  • Make sound, paint and vibrate when keyboard is pressed

    Make sound, paint and vibrate when keyboard is pressed

    When de user press one of the letter of the keyboard this one has to be paint according if it is correct or wrong, in green or red. Also has to reproduce a sound and vibrate the phone.

    enhancement 
    opened by Aidyl98 3
  • Poner en gris y disable la letra cuando se selecciona

    Poner en gris y disable la letra cuando se selecciona

    Al seleccionar una letra, da igual que esté bien o mal, se tiene que poner gris para no seleccionarla de nuevo Tan sencillo como tener una lista en el controller con todas las letras que se han tocado y pintar en consecuencia. La lógica de la lista va en el UC

    enhancement 
    opened by JesusHdez960717 3
  • Inconsistencia en el tutorial

    Inconsistencia en el tutorial

    • [X] Al perder una vida en el subnivel 4 sale el tutorial, cuando solo debe salir en el subnivel 1
    • [x] Si se le da atras en pleno tutorial sale a la pantalla de los niveles con ese tutorial activo, así: imagen
    bug 
    opened by JesusHdez960717 2
  • Quickly taps on the keyboard, make the win and lose screen play at the same time.

    Quickly taps on the keyboard, make the win and lose screen play at the same time.

    Implement that when the level is won or lost, the keyboard is deactivated, or it does not allow you to touch more elements.

    When there is only one heart and one letter left to complete, the user quickly taps one right letter and one wrong letter and both the win and lose screens are played.

    bug 
    opened by Aidyl98 2
  • Create new sublevels.

    Create new sublevels.

    Add new sublevels, starting for tres questions and so go on.

    • [x] General.
    • [x] Ciencias.
    • [x] Tecnología.
    • [x] Mitología.
    • [x] Deportes.
    • [x] Geografía.
    • [x] Historia.
    • [x] Arte.
    • [x] Animales.
    enhancement 
    opened by Aidyl98 1
  • Ver como se va a hacer progreso de las estrellas del win/loose

    Ver como se va a hacer progreso de las estrellas del win/loose

    Ver bien como se va a hacer la logica del progreso de cada subnivel. ahora mismo se implementará por porciento:

    int _generateProgress() {
        //TODO corregir a mejor logica
        double progress = (remainingLives / lives) * 100;
        if (progress >= 80) {
          return 3;
        } else if (progress >= 60) {
          return 2;
        } else if (progress >= 20) {
          return 1;
        } else {
          return 0;
        }
      }
    
    enhancement question 
    opened by JesusHdez960717 1
  • On the win or loss screens you cannot go backwards.

    On the win or loss screens you cannot go backwards.

    When the user is in the win or lose screen, right now this one can press back and enter in the sublevel screen again. The correct behavior is that when back is pressed the user go to the level or menu screen.

    bug enhancement help wanted 
    opened by Aidyl98 1
  • Implement the method for when the level is won.

    Implement the method for when the level is won.

    When the user select all the correct letters without loosing all the hearts then go to the WinScreen. The method that checks if all the correct letters have already been chosen is missing.

    enhancement 
    opened by Aidyl98 1
  • Reentrada a mismo nivel guarda progreso cuando debe reiniciarlo

    Reentrada a mismo nivel guarda progreso cuando debe reiniciarlo

    SI se entra a un subnivel, se sale, y se vuelve a entrar al mismo, mantiene el controller viejo Tal vez migrarlo a un statefull y poner en el dispose el Get.remove para eliminar el controller viejo, o con un tag para identificarlo O ver si se deja así y almacena en esa instancia de la app el progreso actual de cada nivel

    bug help wanted question wontfix 
    opened by JesusHdez960717 1
  • Expandir imagen a nueva ventana

    Expandir imagen a nueva ventana

    Si se da un click en la imagen que se abra en una nueva ventana, con los mismos gesto de acercarse y demás, pero sin el teclado.

    Usar un openContainer debe ser lo mas facil

    enhancement 
    opened by JesusHdez960717 1
  • Terminar nivel vuelva a pantalla de niveles

    Terminar nivel vuelva a pantalla de niveles

    Terminar sub nivel pueda volver a la pagina de los niveles o reiniciar el subnivel

    • [x] home on win
    • [x] home on loose
    • [x] next on win
    • [x] reset on loose
    enhancement 
    opened by JesusHdez960717 0
Owner
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